# Lesson 247: Draw a picture of a smart helper machine

💡 TECHNOLOGY & FUTURE SKILLS (40 Lessons) • Section A — Technology Around Us

← Back to Level 1

## Objective

I can design and draw a smart helper machine, explain what kind job it does, and say how people stay in charge with simple safety rules.

## Materials

- Plain paper or a notebook page
- Pencils, crayons, or markers
- Optional: a ruler to draw neat buttons or panels
- Optional: sticky notes for safety rules or labels

## Mini-lesson — What is a smart helper machine?

A smart helper machine is a tool that uses electricity or computers to do kind jobs for people.

Smart helper machines can:

- Help with jobs like cleaning or carrying.
- Help with learning or sharing information.
- Help people stay safe and healthy.

People are still the boss

- People decide what job the machine does.
- People choose when to turn it on and when to turn it off.
- People make rules so the machine is used kindly.

Good jobs for smart helper machines

- Tidy helper — helps pick up toys.
- Care helper — reminds people to drink water.
- Study helper — helps find practice questions.
- Safety helper — beeps if the door is open.

Not good jobs (we do not choose these):

- Jobs that hurt people or animals.
- Jobs that spy on people all the time.
- Jobs that make people feel scared or left out.

Safety and control

- Smart machines should have a big OFF button or switch.
- A trusted adult helps decide how to use it.
- We can make simple rules, like "Use only in the living room" or "Stop after 20 minutes".

Adults can say: "Your smart helper machine is a tool we guide. We will choose safe, kind jobs for it to do."

Picture strip: "Designing a smart helper"

## Guided Practice — Plan your smart helper machine

You and an adult will plan your smart helper machine before drawing.

1. On a page, write the title: "My smart helper machine".
2. Talk together about a kind job you wish a machine could help with. Ideas: tidy toys, carry books, remind you to drink water, or help check homework.
3. Decide where your machine works (for example, in the classroom, in the kitchen, or in the playground).
4. Choose 3–4 parts your machine needs, such as wheels, arms, a friendly screen or face, a basket, or a speaker.
5. Decide how a person will control it. Will it have a big OFF switch? A stop button? A voice command like "Stop, helper" with an adult nearby?
6. Say one safety rule for your machine, such as: "Only use with a grown-up" or "Only help in this room".
7. Practise saying a clear sentence, like: "My smart helper machine helps by ________, and people can press OFF if they want it to stop."

Tracing Pad
Lines
Trace
Pen

## Practice — Draw and label your smart helper

Use this practice to help your child draw and explain their smart helper machine.

1. On a new page, draw a big picture of your smart helper machine. Show its main parts (for example, wheels, arms, a basket, or a friendly face).
2. Around the picture, draw or write small labels for important parts: "screen", "arm", "wheel", "OFF switch", or "button".
3. Draw a person (child or adult) standing next to the machine. Add an arrow and write "in charge" near the person.
4. Under the picture, help your child write or dictate one short sentence that tells the machine's kind job, such as: "My machine carries books to help the class."
5. On the next line, help them write one safety rule, such as: "Only use with a grown-up" or "Press OFF when you are done".
6. Read the sentences together and point to the picture. Ask: "How do we know people are in charge?" and "What kind job does your machine do?"
7. Put the drawing somewhere special (on the fridge or a wall) as a reminder that technology should help people kindly.

## Quick Check — My smart helper machine

Answer each question about smart helper machines and who is in charge.

1) What is a good job for a smart helper machine?

Making people feel scared on purpose. Helping tidy toys or carry books. Pushing people out of the way.
Smart helpers should do kind jobs, like tidying or carrying.

2) Who should be in charge of a smart helper machine?

The machine itself is always the boss. No one. It just runs forever. A person, like a child with an adult or a teacher.
People guide machines and decide what they do.

3) Why is an OFF switch important?

So people can stop the machine when they want. So the machine can run faster. So the machine never has to rest.
An OFF switch lets people stay in control.

4) Which sentence is true?

Smart helper machines should spy on people all day. Smart helper machines should have kind, safe jobs. Smart helper machines never need rules.
We choose kind, safe jobs for helper machines.

5) You draw a machine that helps carry heavy bags. What is a good safety rule?

Let it run around quickly near stairs. Never tell an adult how it works. Use it slowly and only with an adult watching.
Adults can help keep its work slow and safe.

6) Your smart helper machine has wheels. What should it not do?

Run over people's feet on purpose. Move carefully on a flat floor. Stop when someone presses OFF.
Helper machines should not hurt anyone.

7) Which question shows you are thinking about kind jobs?

"Can my machine shout at people?" "How can my machine help people in a gentle way?" "Can my machine push people so they move?"
We want helper machines to do gentle, helpful jobs.

8) Who can you talk to about your smart helper idea?

A stranger on the internet. No one. It must stay secret. A trusted adult, like a parent or teacher.
Trusted adults can help you check if the idea is safe and kind.

9) You add a big OFF button to your drawing. What does it mean?

People can stop the machine whenever they need to. The machine never has to stop. Only the machine decides when to stop.
OFF buttons show that people stay in charge.

10) What is one big goal of this lesson?

To make machines more important than people. To help you design a kind helper machine and show that people stay in charge. To stop you from imagining new ideas.
We want children to imagine kind helpers while remembering that humans guide them.

## Assessment (parent/teacher)

Student can describe at least one kind job for a smart helper machine. Student's drawing shows a machine that helps rather than hurts or scares people. Student can point to a part of the drawing that shows how people stay in charge (OFF switch, button, or adult nearby). Student can state at least one safety rule for using their helper machine. Student can explain their picture in simple sentences (what the machine does and who guides it).

## Exit ticket (student)

😀 I can draw a smart helper machine and show that people are in charge. 🙂 I have some ideas about helper machines but still need practice. 😅 Thinking about safe jobs for machines still feels tricky for me.

#### Next time I will practise…

Thinking of kind jobs a helper machine could do Adding OFF switches or buttons to my machine drawings Talking with an adult about safe ways to use technology
← Lesson 246 Lesson 248 →